AI Insights · Timothy · April 2022
Top 5 Gacha Games on iOS in Central America in Q1 2022
Discover the performance of the top 5 Gacha games on iOS in Central America during the first quarter of 2022, including trends in downloads, revenue, and active users.
In the first quarter of 2022, the top 5 Gacha games on iOS in Central America showcased varying trends in downloads, revenue, and active users. Here’s a closer look at the performance of these popular titles.
Genshin Impact: Natlan Launch from COGNOSPHERE PTE. LTD. experienced notable fluctuations in its weekly revenue. Starting the quarter with approximately $43.6K, it peaked at $74.6K in the week of January 24 before ending March with around $69.6K. Weekly downloads saw a peak of 12.1K in early January but later declined to around 5K by the end of March. The game’s active users started at roughly 50K, peaked at 53.9K, and then saw a downward trend, finishing the quarter at about 42K.
Rise of Kingdoms by Lilith Games showed a steady increase in weekly revenue from $9.8K at the beginning of January to about $18.8K in early February. The downloads peaked at 10.6K in mid-January but saw a significant decline to just under 1K by the end of March. Weekly active users followed a similar trend, starting at 15.1K and peaking at 30.1K in January before dropping to around 13.7K by the end of the quarter.
8 Ball Pool™ from Miniclip.com maintained a relatively stable weekly revenue throughout the quarter, ranging from $9.2K to $15.6K. The game’s downloads consistently stayed between 18K and 24K, while active users saw a slight decline from 728.9K at the start to around 592.4K by the end of March.
Marvel Contest of Champions by Kabam Games, Inc. had a more volatile revenue pattern, starting at $20.7K in late December, dipping to around $4.8K in January, and then recovering to $11.9K by the end of March. Downloads were low, ranging from 1.4K to 4.8K throughout the quarter. The game’s active users decreased from 18.1K to about 13.2K over the same period.
Mario Kart Tour by Nintendo Co., Ltd. displayed relatively stable revenue figures, starting at $11.6K and ending at $7K. Weekly downloads peaked at 27.3K in late December and then gradually declined to 13.4K by the end of March. Active users fluctuated, starting at 126.5K, dipping to around 101.5K, and then ending the quarter at approximately 107.1K.
This data, sourced from Sensor Tower, provides a snapshot of the performance of these top Gacha games in Central America. For more in-depth insights, visit Sensor Tower.